'Games require what Bernard Suits has called a "lusory attitude" - game players intentionally and willingly accept rules that compel them to use less efficient means to achieving an end.'

This can be related through digital games by the way we accept seemingly strange occurances as part of the gameplay. For example, having just purchased an N64 (a classic console!) and playing Banjo-Kazooie your character is a bear called Banjo and your sidekick is a bird known as Kazooie. This in itself is rather odd...you are after all a bear! You must go around collecting certain things and attacking odd looking carrots and equally strange other things. After my initial surprise at playing such an odd game you can really get involved with what is going on and almost talk in terms of the game - 'Get more notes!', 'Shoot more eggs at the bull!' etc etc. This leads us into the Magic Circle.
Johan Huizinga first suggested the 'Magic Circle' where the gameplayer is in

Kupperman, J., Stanzler, J., Fahy, M., Hapgood, S.. Games, School and the Benefits of Inefficiency [online] retrieved on 06/03/07 from http://ijl.cgpublisher.com/product/pub.30/prod.1185
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